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Clementine player podcast duration wrong
Clementine player podcast duration wrong







She comes across an abandoned campsite with a disheveled but friendly dog lingering nearby. Separated from her companion Christa, Clementine has to fend for herself alone in the wild. This heartrending choice (especially for dog lovers) in Season 2 has no consequence to it besides hurting sensitive players. She's surrounded by walkers, and gets eaten no matter what steps you take to try and save her. Sarah falls from the observation deck of a Civil War site the group was taking shelter in. However, if you do make the choice to save her, you find out you were merely prolonging her death. You, as Clementine, are faced with the choice of convincing her to join you or abandoning her in the soon-to-be infested mobile home. It all comes to a head when Clementine, Luke, and Jane are escaping from a walker-surrounded mobile home, and Sarah refuses to stand up and leave with them. Sarah ends up in a downward spiral after the death of her father, refusing to carry on without massive amounts of encouragement. And when she asks Clementine to be her friend, the wince if you accepted was practically universal. Sarah immediately comes across as immature for her age, especially given Clementine's maturity level. We meet Sarah as Clementine is sneaking inside Luke and company's house, searching for basic medical supplies to treat her dog bite. If you help Shawn by trying to move the tractor, a walker still manages to munch on his neck.Ĭlementine makes a "friend" in Season 2, and boy, does this friendship require a lot of work that ends up being pointless. If you go to help Duck, Kenny will rush forward to assist you, leaving Shawn to struggle alone. No matter who you decide to help, Shawn will die. He was the young son of the family you just met at Hershel's farm, exuberant and playful as all young children should be. If you need more of an explanation on Duck's character check out this list. He was a good man who showed no hesitation in helping a fellow human being. Shawn good-naturedly offered you a ride to his father's farm, saving you and Clementine. Lee met Shawn as he was escaping Clementine's house. Walkers have attacked the two, one grabbing Shawn as he is pinned underneath a tractor and another clutching Duck's shirt as he is perched on top of the tractor. One of the first choices we're faced with in Season 1, Episode 1, is deciding whether to save Shawn, son of Hershel, or Duck, son of Kenny. Each of these choices, in the end, did not affect your story, whatever you chose. Each of these choices might have filled you with dismay at the thought that your actions would negatively impact the game's outcome. We're going to examine several choices that players are confronted with in the course of all three seasons. But have you ever looked back on your playthroughs (or actually played the game again) and realized that making a different choice led to the same conclusion? We now have three completed seasons of The Walking Dead to play through, but the formula has roughly stayed the same: make choices, see the consequences, realize that your choices were meaningless and destiny plays a larger part in these games than we would like to admit. In an even more harrowing situation, you are faced with two actions to choose from and each action can lead to a person's death.īut do your choices ultimately matter? Is player agency an illusion that these games trick you into believing? In each episode, we're reminded that this game is about player choice and that our choices will have consequences. Faced with four options of dialogue as a time bar slowly shrinks, players experienced the panic of trying to say the right thing at the right moment to achieve a better outcome for their character, be it Lee, Clementine, or, more recently, Javier. Telltale's The Walking Dead series has stood as a shining example of how player choice can affect storytelling in a game.









Clementine player podcast duration wrong